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SlipWays

SlipWays

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Devlog

  • SlipWays 1.1 released
    April 07, 2018 by Jakub Wasilewski
    7
    This is mostly a game balance update, focused on making organics slightly more useful in the game and on tweaking the technologies (especially the early ones) to unlock a bit more depth. Full change list: After you supply their basic needs, farms now develop an additional need for organics to fertilize them "Geneseeds" and "Xenofoods" technologies were overhauled to make them more focused and use... Continue reading
  • Working on a balance update
    April 05, 2018 by Jakub Wasilewski
    2
    I'm working on a small balance update to the PICO-8 edition of SlipWays. My focus right now is getting the "organics" resource on par with others in terms of usefulness. As of now, it's mostly useful as science fodder or through food processors, but it's hard to find a useful destination for it otherwise. The solution I'm experimenting with right now is using it as fertilizer for farms. Basically... Continue reading
  • SlipWays updated to 1.01
    March 26, 2018 by Jakub Wasilewski
    2
    I just updated SlipWays to 1.01. This update focuses on fixing some of the usability issues reported by you, so it should be all-around more pleasant to play. Here are the most important changes: you can now click on colonized planets and structures you built to get a report about them - including income, imports, exports, needs, the works resource icons were overhauled for better readability guid... Continue reading
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