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Depth in PICO-8 games - an article
November 26, 2017
by
Jakub Wasilewski
4
Hey, If you like my games, maybe you'd appreciate some insight into how I make them? I wrote an article on depth and breadth in game design, how they differ, and how to achieve depth in small PICO-8 g...
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The Lair, now in silky smooth 60fps
August 11, 2017
by
Jakub Wasilewski
1
Since I developed The Lair, the PICO-8 console has changed considerably - most notably, it now supports 60 FPS gameplay. If there is a genre that can benefit from more frames per second, it's precise...
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