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The Lair

The Lair

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Devlog

  • Depth in PICO-8 games - an article
    November 26, 2017 by Jakub Wasilewski
    4
    Hey, If you like my games, maybe you'd appreciate some insight into how I make them? I wrote an article on depth and breadth in game design, how they differ, and how to achieve depth in small PICO-8 g... Continue reading
  • The Lair, now in silky smooth 60fps
    August 11, 2017 by Jakub Wasilewski
    1
    Since I developed The Lair, the PICO-8 console has changed considerably - most notably, it now supports 60 FPS gameplay. If there is a genre that can benefit from more frames per second, it's precise... Continue reading
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