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I wish the game had sound, but that is what made the game a little boring. But anyway it was a great game. I 100,d the game by getting all sword upgrades, and all charms. Will the downloadable version have music and sound? That would make the game a lot better.

Hey guys, my Low Knight game crashed after I defeated the Mantis boss. I can’t go left from the room because the exit is blocked, so the only way forward is to go right. But when I do, the game takes me back to the menu screen.

I’m playing the Raspberry Pi version of Pico-8 on a Miyoo Flip with MinUI.


I'm afraid you actually beat the game - this game was done in ~5 days and does not have an outro :)

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Ooooh, really? I didn’t know I have beaten the game. I saw there is a forest biome, that I haven’t visited yet. Also, I collected only 2 charms. So I was dissapointed that my game has frozen and crashed because I play on a custom hardware and software. Now I’m less frustrated, thanks 😆

why no touch controls?

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My one complaint is that if you try to heal with not enough soul, it uses the soul but doesn't heal you at all. Otherwise great game

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are you supposed to be able to wall jump on a screen transition?

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This is such a great game and so good as a demake. The animations especially blew me away. I was wondering how you did the sword swipe animations. In the sprite sheet they are multi-coloured, which makes me think you used code to set those pixels at various times to the specific white/grey in action? Do you mind explaining a bit of how you made those visuals, however you did? @Jakub Wasilewski

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Sure. It's a palette-based effect. Each frame, before the swipe is drawn, a continuous band of colors is set to various shades of gray, while all others are set to transparent. Each frame, the "band" in the colors moves one step forward, giving the impression of an animated swipe.

The item "glow" animation uses the same approach for a different effect (at sprite #41).

Wow, very interesting! If I am able to figure it out and implement it, would you mind me using this method with credits to you?

Feel free! No need for credit - palette cycling is an old, old technique with a lot of history behind it. It can be used for lots of cool stuff, eg. http://www.effectgames.com/demos/canvascycle/

In any case, have fun!

Alright, I appreciate you explaining and pointing me in the right direction (:

it is to hard, the flying enemies are annoying and moving forwards when using the nail isn't intuitive at all.

This is great!  It demonstrates a genuinely a better understanding of the non-linear structure of Metroidvanias than a lot of games that claim that genre and sell well.  The map construction is great even besides that.

If this had sound it would be incredible.  As a minor aside, if you want to put audio feedback in games but don't have time to make the sounds, an indie dev created a little program that randomly writes sound effects for just that purpose.  Look up "rsfx"

I kind of wish that after the boss you could do a new game +, since I apparently missed one of the charms.

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heyo im a hollow knight speedrunner and not going to lie this game was a very fun route to tackle plus the final fight was super challenging with just one nail upgrade. Heres how I did!

Super cool! 1:51 is much lower than I'd expect, love the high jump glitch (even though it means there's a bug somewhere :)).

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me and a runner named Onion have pushed it down to 1:20

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