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Any chance of an iOS version down the track? Would love to play this on iPad!

Unfortunately, chances for that are pretty slim at the moment. It would mean a pretty involved port, in return for quite a risky financial proposition (with earning money on mobile platforms being hard for games that just want to charge a price upfront).

I do agree Slipways would play well on an iPad, though, and I never say never - things might change in the future.

Thanks for your reply, appreciated.

Are there any plans to be able to lock in quirks when rolling a new seed? I like the ones like Beautiful Sights and Former Core Sector that create modifiers to planets, but I prefer to balance them out with a negative quirk. It takes ages to roll a combo like that.

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Yup, this is already in! Will ship together witht he third update on the 23rd! :)

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Will the upcoming modding support be available for Itch.io users, too??

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Sure! The game just looks for mods in a dedicated folder on your disk - as long as the right files are there, all store versions can share mods with no problems.

One small caveat is that only the Steam version will support Steam Workshop - so mods only available there will not be easily accessible unless the author uploads them elsewhere as well.

Great to know, thank you! Really appreciate support for Itch.io. :)

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This resource management system reminds me strongly of Star Ruler 2. Was this intentional inspiration or happy coincidence?

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A coincidence that indeed gets pointed out from time to time!

I only played Star Ruler 2 after I made the original PICO-8 version of Slipways (prompted by a comment much like your own), and I must admit, the ideas around resource delivery and the resulting "leveling" of planets are very similar. They're very different games in all other regards, though.

In my case, the inspiration for how the resource/leveling system works was the original Railroad/Transport Tycoon games from the 90s :)

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Ah, I missed those titles back then, I imagine SR2 probably drew influence from those same sources, given the similarities.

Either way, I've been thoroughly enjoying Slipways, it's exactly the sort of Management/Logistics game I've come to enjoy. Looking forward to what comes next!

How many hours of content can one get out of this(reasonably)?

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Slipways is not very content-driven, being more of a replay-based game with 1h-long runs (with each run featuring different content when it comes to eg. technologies). It should take you about 10 hours to see all of the technologies, perks and then go through the campaign, but it all boils down to whether you like the style of gameplay the game offers. Right now, the average "time played" on Steam is a little over 12h, with quite a few hardcore players having 100h+.

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bleeeees 32 bit

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This is just a fantastic game. You really need to check it out - particularly if you enjoy resource management / logistical supply games like Railroad Tycoon.

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I like buying things here rather than Steam, because more goes to the developer, but I'm on Linux. Does anyone know if this works with Wine?

The Steam version works well with Proton, which I think is just Wine + their patches? The only issue consistently reported there is that you can't see the tutorial videos (video parts of Windows are not well emulated, it seems). I don't think I heard from anybody trying on straight-up Wine and I'm not sure how that compares to Proton.

Note: We don't officially support Linux, so I might not be able to help if there are issues.

Oh, good to know about Proton, thanks. Had no idea it was related. I'd test on Wine myself, but I'm poor enough I need to be sure it's gonna' work before I buy a game. I just know how good itch is for devs.

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FWIW - we now give out a Steam key with every itch.io purchase, and the video issue is fixed under Proton, so the game should be fully playable under Linux.

Well that helps!

I'll still test on Wine first out of curiosity, tho. :3

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Bought it, playing it, it's dope as hell. Fantastic work!

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Congrats on the release!

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Very excited to pick this up! The beta and steam games festival demo were both fantastic.

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Thanks! Still working around the clock to make the game even better for release!

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so cool

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Where is the download link (no need to reply)

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Awesome!  Get hyped!!

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\o/