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(+1)

I like the concept, and the artwork is very appealing! Good job! :D

(+2)

i love it, looking forward for more new unique enemies

(+1)

very good

I just spent like 8 hours playing this game today omfg. So addicting. I NEED THE FULL GAME ASAP

easily, its make me feel like i like card games, real easily(how can u do this ?)! 

what is the goal? I got to the end of the first floor and it was just monsters - how do you win? I just attacked them and died

You get extra sword/shield points when you make poker hands. Hover over the + in the bottom left to see the reward values. I'd say, an easy early strat is to just aim for full house (a pair + 3 of a kind) and you'll never lose on lower difficulty.

(+3)

Immediately addictive in a great way! I'm really enjoying it, good idea to add classes and a random pool of upgrades to choose from, keeping it fresh and fun and exciting.

(1 edit) (+2)

I’m too dumb to play this game lol. It’s very cool, though!

(+2)

i don't have this kind of intelligence and i'm not very good but i still managed to get to 3rd floor on first try and a win on second try! (on the forgiving difficulty level) Don't be afraid to try again if you had fun, it's totally doable even for us dumbasses ^^

It’s Baltro-like, but instead of just playing Poker hands, you’re also making Solitaire columns first. I think it’s starting to click for me

(+2)

Great idea! Really challenging and fun. Helping right now with some bucks and wishlisting the Steam version. Well done!

(+3)

Very fun and very difficult. I found myself struggling even on the lowest difficulty, and I’m unsure whether luck or skill is the determining factor, but either way, this is definitely worth playing. Good art direction as well!

(+1)

Can't get the potion to work! Maybe I'm not understanding - do I use it on a monster in a stack?

You're not alone! Does anyone know how to "destroy the potion??" 

Responded above.

If this about ginseng brew/poison brew/mana brew abilities - you drag these onto a potion card. The card will be destroyed, and you get the ability.

The idea is that the card turns into a new kind of potion.

(if it's about something else, please clarify so we can help)

Ah, ok! I didn't realize it needed to be used on a potion card, I was trying to save myself with one undead card left and couldn't figure out why it wouldn't work. Thanks!

Hello, discord link is invalid. How can I contact you? 

Interesting lil game! I couldn't quite figure out how to play though, because the link on the store page doesn't seem to be working, and I could click the how to play sections in the game either. Would love to give it a proper go again later!

Sorry for that - the link in the description should now be fixed.

The in-game button in the main menu is working for me - what happens when you click it?

Ty for updating the link! For some reason nothing happens when I try to click the button in the main menu. I am running it through the itch.io launcher, just to mention that as well. 

(+1)

Hi, me again. I've been playing a for a while more, and I think I have an idea that might help those who think they don't have enough cards to finish the game. If there was a "thermometer" on the side that signifies the attack points to enemy points ratio, it could give players a sense of how well they're doing before they get to the end of the deck. You'd have to play around with it to see what feels right. I guess it might need to be adjusted by difficulty as well, since at that level attack cards don't mean all that much.

Just an idea, best of luck!

(+1)

Really cool game, good depth there too. Getting from beating the first level to the end is really challenging, even on the lower difficulties!

(+1)

Really enjoying this and looking forward to the full version.

I seem to be running into a bug with the wisp elite -- even though there's no wisp in this hand, the full house is being zeroed out because it contains a pair?  Or is that 4 maybe a wisp and it takes effect if they're visible anywhere?  Seems OP if so.

For most elites, their abilities work whenever they're face up - being part of the hand is not required. If there are additional conditions, the description will list them.

I'll see if I can make this more clear ingame for the update - I understand it's a nasty surprise if you don't expect it to work this way.

(+1)

OK, thanks.  Yeah, I guess bloatworms and such operate from the tableau --  I just assumed it was more like the demon's ability that triggers when played.  Now I know!

Damn this is actually a game where I have to think before I press cards, anyway the game looks really nice maybe I ll try to beat it someday

(+3)

PEASANT: Malnourished and Poor.

HELL YES.

(1 edit) (+3)

VICTORY

After many attempts.... and maybe just a touch of save scumming... 

Nightmare peasant victory.


God damn that was hard.

"Indifference"  carried me to victory (Very good vs dreadknights. Very good with "Control undead", very good at forming "straight flushes").
The combos needed to weave through this cardmaze were delightful.
Thank you thank you thank you.
God DAMN that was difficult.


Final battle involved defeating   Two 6s and a 5 using a single sellsword and a 2 of blades.


Exited the game with Zero health and zero mana remaining.

(+1)

Congrats! Maybe it's time to show off with a video? 

I hear from many people in the community that they'd appreciate an example of advanced play to see what's possible :)

(+1)

Hmmmm... thank you for the invite, but not really the video posting type. Don't have the account for it, or the recording equipment.


Still, will maybe give the discord server a look, see what's the vibe in there.

(+3)

This is SO cool. Really excited to play the longer version.

(+1)

Theres not enough attack cards, especially for how many enemies there are, even with upgrades. Please let there be more?

(+3)

I'm thinking about adding a lower difficulty level in the next update, where the pressure on attack will be a bit less (we'll see if I can fit it in).

In the meantime, it always helps to look for other sources of attack - especially focusing on getting stronger card combos can give you a lot of attack (and defense).

(+1)

Oh okay, not sure i understand but I'll try.

Looking at what games youve made I see that youve made a lot of games I like, thanks!

(+4)

this game vs. my schoolwork

Really liking this! Very reminiscent of Slice and Dice.

2 requests to consider for an eventual larger game:

  • You get to see what the after battle result of your HP, Power, and state of the enemies before clicking, but not the sword/shield. Being able to see that would inform choices..
  • Slice and Dice lets you go forwards and backwards infinitely until you make another roll. It would be good to be able to do/undo before a new card reveal, rather than have to do all the math in your head. Heck, undoing a card reveal could even be a power.

Following you on Mastodon and looking forward to new development!

(+4)

Yeah, both things are on the list for the bigger one, just weren't practical for the PICO-8 version. Slipways (my previous game) has infinite undo unless new information was revealed, and I'll probably lean towards doing it that way again for Solitomb.

Awesome! I was just getting started on Slipways after seeing this. Best of luck deving the bigger one.

(1 edit) (+2)

you know it's going to be good when the lowest difficulty setting is "reasonable"

Amazing idea, reminds me a lot of my own game Card Crawl. I think you can probably reduce a few rules here and there since the learning curve is quite tough, but non the less a game worth finishing. Good luck!

(+6)(-1)

Love the concept, feels like a great cross between Solitaire and Balatro. My only complaint is the move cost. The puzzle of sorting cards into good combinations is fun and interesting, but the move cost actively incentivizes you to just play cards as they are instead of making good combinations. It's super frustrating to see a winning combination when you're low on health just to realize the last 2 moves will kill you before you can even play the hand. It just feels like the game is punishing you for actually playing

(+4)(-2)

Literally nothing like Balatro lol. Closer to Card of Darkness than Balatro.

(+1)(-2)

it's literally a playing card game reimagined as a rogue-like with bonuses based on poker hands

(+2)(-3)

guy who's only played Balatro playing their second deckbuilder: "Getting a lot of Balatro vibes from this"

(+3)

Addicting, brutally difficult, and incredibly fun.

(+1)

Damn this game is hard as hell and I love it

(+1)

Came back to it and won, the learning curve was so satisfying

(+2)

Very good game

(+1)

epic

(+4)

i had a thought on a feature! i didnt check the comments to see if anyone else commented this BUT it would be excruciatingly convenient if there was some sort of indicator that your run is soft-locked. like there are many times where i realize there is nothing left i can do but it takes a while of figuring out--it would be amazing if there was just an indicator saying there were no more playable moves that would let you win, or at least a setting to turn that on :') thank you for your hard work man

(+4)

Yeah, the way the game puts the responsibility for ending it on you, the player, is something that I want to work on more for the bigger version. Both in terms of the game just ending things for you, but also in terms of making the whole "finishing up the floor" experience a bit better in terms of running out of options.

(+1)

legendary

yeah an effect or certain amount of power/gold or something to get out of the "checkmate" would be pretty cool

(+5)

welp, i got slimed
yay

(+2)

Really great game! The rules are clever, and it's very easy to get hooked. Although I wasn't very good at it, I got easily soft-lock by having no attack card anymore. But with more strategy, I feel I can get better results! Also the UX is really impressive, considering how intuitive it is despite the numerous rules.

(3 edits) (+1)

Great game! I think it would make an excellent mobile game rather than a desktop game in the full version.


I just triggered a bug today in the last level. I didn't reload in a few days, so it might not be the latest version. Here's a screenshot of the error:

It's probably the bug you recently fixed, since I had the riposte.

Looks like the screenshot is missing from your post, unfortunately. If you still have it, I'll be happy to help.

Whenever I edit my post, the screenshot is visible, but after after saving it is invisible again. Strange.

Let's try again in a new post:


Yup, that's the bug that was fixed in 1.01. Should no longer happen since the update, so making sure the page is fully refreshed (if playing in browser) or getting a fresh download (for stand-alone versions) should fix it.

(+2)

i found this game a few days ago and got deeply obsessed VERY quickly lol, i got my boyfriend into it too :] please keep up the hard work, this game is awesome!

(+1)

Keeping it up, have fun both of you!

(+1)

It's probably been suggested by now but it would be nice if your attack/defense was also forecasted for the result of a hand, like your health and power.

(+1)

No room to do it in this version - something to revisit later, maybe :)

(+1)

this is great! needs to be on steam asap!

(+2)

It's happening! :)

awesome!

(+2)

This got recommended in the latest Noclip podcast and I've been really enjoying it! would love to see a bigger version, fingers crossed!

Same here!! Cannot forgive them for hooking me to this game.

(+2)

This is really great!

(+2)

fantastic way to spend a chilly night

Yeah, winter nights are best for gaming!

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