Dank Tomb 1.1 released, now with more jump
Based on feedback here, on Twitter and on Reddit, I decided to revisit the jumping and see if I can do anything to make it more forgiving.
The problem was that I couldn't simply increase airtime or jump length, since that would break the puzzles by letting you clear gaps that you weren't intended to. But I had a flash of insight, and managed to find a magic way to solve this. The game now gives you a little bit extra lift only when you need it - you can now start your jump further from the edge and still make it to the other side.
I also swapped an item that caused a tiny bit of confusion - it should hopefully be clearer now that it can't be inserted in the jewel receptacles.
If you liked the puzzles, but didn't like all the precision jumps required - give the new release a spin! :)
Get Dank Tomb
Dank Tomb
Solve puzzles in dimly lit corridors and uncover the story of an ancient king gone mad.
Status | Released |
Author | Jakub Wasilewski |
Genre | Adventure |
Tags | 2D, Action-Adventure, Atmospheric, Exploration, Metroidvania, PICO-8, Pixel Art, Puzzle-Platformer, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- Now with 100% more mapJul 27, 2017
- Save corruption bug fixedJul 26, 2017
Comments
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Cool!