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This is a really great simplistic platformer. It looks wonderful, and there's a great amount of detail put into the movement in the camera and the terrain. The enemies feel orthogonal and distinct, which is really nice. It feels great to play.

To improve, I think it could have some variation in combat, because it feels too simplistic at times.

This game is great and is super promising! Well done!

Thanks! The feel of the enemies and making them really distinct was indeed something I focused on :).

The comments I hear most often are similar to yours: the game is good, but it should have more enemies/stages/moves/upgrades - more variety in general. Lots of people like the game, but most of them wish it somehow had more.

Well, I guess that bodes well if I ever want to make a larger version of Lair! And I do, at some point - but I'll have to figure out how to make it work financially first.

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This is really cool, feels somewhere between Castlevania and Demon's Souls. I would legit play a desktop version of this with couch co-op and multiple levels and powerups.

Nice work!

Viewing most recent comments 41 to 42 of 42 · Previous page · First page