is there multiplayer?
I would really appreciate it if you clicked "Support this game"!
If you do, you'll get an authentic 8-bit era instruction booklet for the game as a thank-you!
Controls: arrow keys, Z/C, X/V
Arrow keys - for moving around, Z/C - for stabbing things, X/V - for blocking things that try to stab you, hold Z/C - for a super-charged attack, double tap direction - for dashing to safety.
Gamepads also supported! If the controls stop responding, just click the game.
There is a Dark Lord terrorizing the northern coast since generations. What was once a thriving land full of bustling ports and cities has now gone to ruin, and the people of the Moonlit Empire are frankly fed up with all that.
You drew the shortest straw at the Order of Night's Vigil, so taking care of the situation is now your task. Punch through to the evil overlord's inner sanctum in Shearwater Keep and defeat him!
This game was lovingly crafted for the PICO-8, a fantasy 8-bit era console.
|Release date||Aug 13, 2016|
|Tags||8-Bit, Arcade, Beat 'em up, Fantasy, Fast-Paced, Hack and Slash, Medieval, PICO-8, Pixel Art, Singleplayer|
|Asset license||Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any)|
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Is it just me, or does the poison spitters need to be nerfed? They run around spewing poison all over the place, with no way to stun them. When you use your shield on their poison, it splatters everywhere, making it harder to avoid. Other than that, it's very fun.
Hit them early and hit them hard. They're wimps if you take the fight to them :)
Beat the game on Friendly, then Normal. Your tip really helped! The poison guys would always drain my heath really early on, but just charging them? They can't handle it. You can one-tap 'em if you get a strength boost.
I'm not the only that thinks this would be one of those arcade games that just eat up your token and coins.
good game, very fun !
Fun, but I think it would be cool if you added a green potion that increases movement speed, increased despawn time for potions, and added a few more enemies and more weapons. However, even with it's flaws, I still think it's a really good game and would gladly pay $20 or more for a longer version with more content.
This is super crunchy and difficult and I really dig it. I wish you could get new weapons. Also, the power ups disappear way too fast. I haven't gotten past level 2 on Normal after 4 tries, but I wish I could see the rest!
Getting this crash on pico-8 v0.2.1b when starting game:
PICO-8 0.2.1b has a small bug due to how the add() function is changed. This has unfortunately broken most of my cartridges.
I reported the bug and it is already fixed for 0.2.1c - but I'm not sure if that update is released already.
I like this :) great parallax, feels solid, just a shame I can't see more (if there is much more?) since I'm pretty bad at it. Maybe I'll try playing w/ gamepad instead of keyboard :)
Any chance of a downloadable Windows version? I hate to be a pain, but I don't have a permanent internet connection or PICO-8. According to another developer, a click of a menu option is all that's needed.
I was surprised it wasn't in the downloads yet ;). Added now, it's indeed very little hassle to export them.
Have you tried the unminified source code (it's a .p8 file that you can download from the game's page). That's as readable as it's gonna get ;)
The simple mechanics and pace actually make this work very well on keyboard. I enjoyed it.
Only played for 2 minutes but it's great! i can't comprehend how you could of done the parallax scrolling! ^_^
Normal should be hard
It's okay. Takes a bit to get the combat down. Aside from that, nothing new to write home about.
Wow! I loved it. Is there/will there be a sequel?
Great game. This was one of my funnest videos to record. Keep it up.
Awesome work on this game!
This game is amazing! Keep it up!
Co-op mode would be appreciated :))
The graphics are wonderful for a PICO-8 game! Super well done!!
Pretty awesome! I'd love a downloadable version. though. Playing in the browser is OK but I like being able to just run an executable.
After countless (literally!) tries I finally get S for all the difficulties!! Yeeaah :D
What did I win? :D
it is too hard.....
Neat game, cool pixel art :)
Me encanta aun que este en ingles ;D
Loved the game!
This game is really great. Have you considered making this a full game?! I mean adding more levels, equipment such as armor and swords and making shops, adding coins! That would be awesome.
Thank you! I'd *love* to make a bigger game out of The Lair - my thinking was kind of a Darkest Dungeon meets beat'em ups, where you would recruit and level up characters of various classes and send them on beat'em up "missions" to different, well, lairs.
It's definitely on my "potential commercial projects" list, and I think it would be a unique take on the genre. The only problem is getting the means to be able to work full-time on a big project such as this.
Really enjoyable game! The music and controls and especially the scenery was great, very nice palette. My critique would be that the sprites for the actors break the otherwise nice palette with maybe a touch too much gradient in the colors.
The player character has some pretty stilted animations, if they were more fluid and alive it would really add a lot to an otherwise good take on the beat em up genre!
Agreed on the animations. It's not my strong suit, and PICO-8 sprite count limitations (256 8x8 tiles) where quite hard to work with - to save space, I only animated the lower half of most characters. It was a way to make it all fit, but it does hurt the final result quite a bit.
make this have co op
This is a really great simplistic platformer. It looks wonderful, and there's a great amount of detail put into the movement in the camera and the terrain. The enemies feel orthogonal and distinct, which is really nice. It feels great to play.
To improve, I think it could have some variation in combat, because it feels too simplistic at times.
This game is great and is super promising! Well done!
Thanks! The feel of the enemies and making them really distinct was indeed something I focused on :).
The comments I hear most often are similar to yours: the game is good, but it should have more enemies/stages/moves/upgrades - more variety in general. Lots of people like the game, but most of them wish it somehow had more.
Well, I guess that bodes well if I ever want to make a larger version of Lair! And I do, at some point - but I'll have to figure out how to make it work financially first.
This is really cool, feels somewhere between Castlevania and Demon's Souls. I would legit play a desktop version of this with couch co-op and multiple levels and powerups.