Depth in PICO-8 games - an article
The Lair » Devlog
Hey,
If you like my games, maybe you'd appreciate some insight into how I make them? I wrote an article on depth and breadth in game design, how they differ, and how to achieve depth in small PICO-8 games to make them engaging despite their small size.
Here is a link: https://medium.com/@krajzeg/depth-in-games-an-in-depth-look-d94a04ce581a
Happy reading! :)
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The Lair
A retro scrolling beat'em up with a dark fantasy theme.
Status | Released |
Author | Jakub Wasilewski |
Genre | Action |
Tags | 8-Bit, Arcade, Beat 'em up, Fantasy, Fast-Paced, Hack and Slash, Medieval, PICO-8, Pixel Art, Singleplayer |
Languages | English |
More posts
- The Lair, now in silky smooth 60fpsAug 11, 2017
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