SlipWays 1.1 released

This is mostly a game balance update, focused on making organics slightly more useful in the game and on tweaking the technologies (especially the early ones) to unlock a bit more depth.

Full change list:

  • After you supply their basic needs, farms now develop an additional need for organics to fertilize them 
  • "Geneseeds" and "Xenofoods" technologies were overhauled to make them more focused and useful
  • "Drillbots" were made slightly weaker - less productive on gas giants and iceballs
  • Organics production on xeno planets is slightly lower now (but they're more useful!)
  • Several techs had their costs tweaked to better match their strength
  • Slipgates (only the base ones, not infragates) are now much cheaper to build at 10$
  • When colonizing a planet, tooltips now show the names of the resources, so that you know that organics is the green one ;)

With these changes, I think the game should be even richer and more entertaining! Let me know what you think once you try the new version!

Get Slipways Classic

Download NowName your own price

Leave a comment

Log in with to leave a comment.